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Issue Date: Vol. 52, No. 8, August 2012, Posted On: 8/15/2012

Namco's Q1 Profits Triple On Strong Home Videogame Sales

Marcus Webb
TAGS: Namco arcade games, Namco Bandai, Namco 2013 first quarter, amusement business, video game, videogame market, arcade game, prize dispensing game, coin machine, redemption game, Japanese arcade, amusement operation, Soul Caliber V

TOKYO -- Namco Bandai said its first-quarter profits for the 2013 fiscal year tripled to $130 million, compared with the same period last year.

The company's quarterly report, for the period ended June 30, 2012, said overall revenues rose to $1.39 billion, up nearly 50% from the same quarter last year.

The increase was based largely on sales of videogames and network content. Namco also said it sold more than 1 million units of Soul Caliber V, a home videogame.

Strong profits and revenues also reflect the fact that Namco, like the entire Japanese economy, took a major hit during the first quarter of last year as they sought to cope with the effects of the March 11, 2011 earthquake and tsunami.

Worldwide, the total combined number of company-owned locations and revenue-sharing venues was reported at 1,008, remaining stable from last year.

Namco reported $122 million in worldwide arcade operations for the quarter. Officials said the company operates 253 company-owned facilities worldwide, including 211 Japanese arcades and 20 venues in the U.S.

In Namco Bandai's content business, first-quarter arcade game machine sales were $198 million, compared with $165 million in the year-earlier period. Other content divisions include game software and networking, which posted sales slightly less than arcade content.

Namco continues to run one of America's largest amusement operations, providing machines for 969 locations for the first quarter, down slightly from a year ago. The company said it expects to open another dozen or so U.S. operating sites in the coming year.

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